What is: CodeSLAM?
Source | CodeSLAM - Learning a Compact, Optimisable Representation for Dense Visual SLAM |
Year | 2000 |
Data Source | CC BY-SA - https://paperswithcode.com |
CodeSLAM represents the 3D geometry of a scene using the latent space of a variational autoencoder. The depth thus becomes a function of the RGB image and the unknown code, . During training time, the weights of the network are learnt by training the generator and encoder using a standard autoencoding task. At test time the code and the pose of the images is found by optimizing the reprojection error over multiple images.